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Redemption

Conversations with people who have been publishing long enough to have opinions.

5 issues

RedemptionPost Score: 0No. 11

The forty people who opened nothing

Every list has a dormant third. Most advice says to win them back. The arithmetic says to let them go, and to do it on purpose.

Crytek

RedemptionPost Score: -523No. 10

One column is not a limitation

Email design has one real constraint and about forty imaginary ones. Working inside the real one is where the good work is.

Arkane Studios

RedemptionPost Score: 0No. 07

Six tools I stopped paying for

An audit of a newsletter stack that had quietly grown to 214 euros a month, and what survived it.

Rockstar Games